Multimedia Program
2018-2019
Description
This program is designed to provide students of multimedia the opportunity to develop necessary foundation skills, master the tools and processes, and undergo industry standards production experiences. The program provides students with comprehensive approaches to the fields of Game Design and Development, Visual Communication, 3D Modeling and Animation and general Multimedia. The program curriculum is structured so as to provide students with a balance between aesthetic and practical design application. Upon completion of their program, students will be qualified for entry-level employment in their chosen emphasis.
Program Goals
The Multimedia program provides educational instruction and career opportunities to students electing majors and /or courses in multimedia through a fully transferable Associate degree and for certificates in specialized multimedia fields.
Career Options
3D Modeling & Animation Certificate: 3D Animator, 3D Character Artist, Asset Design, Production Modeler, 3D Generalist, Modeling and Texture Artist, Character Rigging, Medical Modeler & Animator, Gameplay Animator, Environment Artist
Video Game Design and Development: Associate of Science: Game Developer,
Game Designer, 3D Artist, Gameplay Programmer, Game Tester, Environmental Artist,
3D Character Artist, 3D Modeler, Level Designer, Cinematic Animator, Concept Artist,
Character Rigger/Animator, Software Engineer/Programmer
Visual Communication Associate of Science: Graphic Designer, Animator, Web Content Design, Video Content Producer, Game Asset Design, Character Design, Sales & Advertising Presentation Developer
Award Type | Units |
---|---|
Certificate of Achievement: | |
3D Modeling & Animation | 28 |
Video Game Design and Development |
|
Interactive Media Production |
|
Associate of Science Degree: | |
Visual Communication | 30* |
Video Game Design and Development | 38* |
*and courses to meet graduation requirements, general education and electives as needed to meet the minimum of 60 units required for the degree.
Certificate of Achievement
3D Animation & Modeling
Courses Required for Major: | Units | |
MULT 101 | Introduction to Visual Communication | 4 |
MULT 121 | Intermediate Visual Communication | 3 |
MULT 122 | Advanced Visual Communication | 3 |
MULT 137 | 3D Animation I: Introduction to 3D Modeling & Animation | 3 |
MULT 139 | 3D Animation II: Character Design & Development | 3 |
MULT 141 | 3D Animation III: Intermediate 3D Animation | 3 |
MULT 143 | 3D Animation IV: Advanced 3D Animation | 3 |
ARTF 155A | Freehand Drawing I | 3 |
ARTF 155B | Freehand Drawing II | 3 |
Total Units = 28 |
Video Game Design & Development
Courses Required for Major: | Units | |
MULT 150 or MULT 112 |
Beginning Unity 3D | 3 |
MULT 152 or MULT 114 |
Intermediate Unity | 3 |
MULT 154 or MULT 116 |
Unity Game Development | 3 |
MULT 120 | Introduction to Video Game Design | 3 |
MULT 148 | Business of Games | 3 |
MULT 160 or MULT 130 |
Beginning Unreal Engine | 3 |
MULT 162 |
Intermediate Unreal Engine | 3 |
MULT 164 or MULT 132 |
Advanced Unreal Engine | 3 |
Total Units = 24 |
Associate of Science Degree
Visual CommunicATION
For graduation requirements see Requirements for the Associate Degree.
Courses Required for Major: | Units | |
MULT 101 | Introduction to Visual Communication | 3 |
MULT 121 | Intermediate Visual Communication | 3 |
MULT 122 | Advanced Visual Communication | 3 |
MULT 123 | Digital Video I | 3 |
MULT 124 | Digital Video II | 3 |
Select 15 units from: | ||
ARTF 150A | Two-Dimensional Design | 3 |
ARTF 152 | Color Theory | 3 |
ARTF 155A | Freehand Drawing I | 3 |
ARTF 155B | Freehand Drawing II | 3 |
ARTF 231 | Introduction to Digital Art | 3 |
ARTF 232 | Digital Drawing and Painting | 3 |
MULT 150 |
Beginning Unity | 3 |
MULT 152 or MULT 114 |
Intermediate Unity | 3 |
MULT 154 or MULT 116 |
Advanced Unity | 4 |
MULT 120 | Introduction to Video Game Design | 3 |
MULT 137 | 3D Animation I | 3 |
MULT 139 | 3D Animation II | 4 |
MULT 141 | 3D Animation III | 3 |
MULT 143 | 3D Animation IV | 3 |
MULT 160 or MULT 130 |
Beginning Unreal Engine | 3 |
MULT 162 or MULT 131 |
Intermediate Unreal Engine | 3 |
MULT 164 or MULT 132 |
Advanced Unreal Engine | 3 |
Total Units = 30 Electives as needed to meet minimum of 60 units required for the degree. |
Video Game Design and Development
For graduation requirements see Requirements for the Associate Degree.
Courses Required for Major: | Units | |
MULT 120 | Introduction to Video Game Design | 3 |
MULT 137 | 3D Animation I | 3 |
MULT 139 | 3D Animation II | 3 |
MULT 148 | Business of Games | 3 |
MULT 150 |
Beginning Unity Game Development | 3 |
MULT 152 |
Intermediate Unity Game Development | 3 |
MULT 154 or MULT 116 |
Advanced Unity Game Development | 3 |
MULT 160 or MULT 130 |
Beginning Unreal Engine | 3 |
MULT 162 or MULT 131 |
Intermediate Unreal Engine | 3 |
MULT 164 or MULT 132 |
Advanced Unreal Engine | 3 |
CISC 220 | Fundamentals of Computer Game Programming | 4 |
CISC 221 | Intermediate Game Programming | 4 |
Total Units = 38 Electives as needed to meet minimum of 60 units required for the degree. |
Transfer Information
Students planning to transfer to a four-year college or university should complete courses required for the university major and the general education pattern required by that transfer institution. See catalog TRANSFER INFORMATION section. Additional courses may be required to meet university lower-division requirements.
Course requirements at the transfer institution are subject to change and may be verified by a counselor or by consulting the current university catalog. Many Baccalaureate in Arts degrees require third semester competency in a foreign language. Consult the current catalog of the transfer institution and consult with a counselor.